Skip to main content

What the Client Adapter Does (V2)

The client-side adapter is responsible for:
  • Notifying Doctorjob when a character has loaded (so the script can load diseases/patient state)
  • Clearing diseases on revive/respawn (framework-dependent)
  • Exposing a bandana state function used by transmission/protection logic

Required behavior

1) Trigger player load

On your framework’s “player loaded” / “character selected” event, call:
TriggerServerEvent('mega_doctorjob:loadPlayer')

2) Heal all on revive / respawn

On your framework revive/respawn events, call:
TriggerEvent('mega_doctorjob:healAll', true)
Some built-in adapters also clear bone damage local caches on revive/respawn (if available in your build).

3) Implement IsBandanaOn()

You must provide a global function named IsBandanaOn() that returns a boolean.
  • Frameworks that expose a synced state can read it directly.
  • Otherwise, listen for Config.bandanaEvent and store the last known state.
Example pattern:
local bandanaOn = false

RegisterNetEvent(Config.bandanaEvent)
AddEventHandler(Config.bandanaEvent, function(isUp)
    bandanaOn = isUp
end)

function IsBandanaOn()
    return bandanaOn
end
You can use any event name you prefer, as long as IsBandanaOn() returns the correct current state.