Core Properties
debug: Toggle verbose prints for development.printLogs: Toggle standard logs in the server console.framework: Your core framework (e.g.'vorp','rsg').webhookOptions: Configure the Discord webhook endpoint and its embedded color.
Integrations & Taxation
If you are usingsyn_society or mega_companies, you can configure taxes that are deducted dynamically when an NPC doctor performs an action.
syn_society:true/falseto integrate with Syn’s society system.mega_companies:true/falseto integrate with Mega’s companies system.ledgerTax: A float representing the percentage (e.g.,0.10for 10%) deducted from NPC revenue before it hits the society.taxJobId: Target society string where the taxes will go (e.g.,'state').
Target & Medical Jobs
jobs: A table containing all the job strings recognized as medical professionals (e.g.,{'doctor', 'medic'}).allowPlayerTargeting: Allows players to target others to use medical prompt actions.playerTargetRange: Distance in meters the target prompts will appear.inspectCommand&visitCommand: Chat commands to trigger Doctor actions on a patient.noHeadshotRevive: Iftrue, stops doctors (and NPCs) from reviving a patient if they died via a headshot.graceTime: Time (in ms) to wait before applying diseases upon loading in. Helpful to avoid desync if other health scripts are loading heavily.
Environment & Temperatures
This block affects diseases likecold and works in combination with the player’s worn items.
useCelsius: Wether to calculate things in Celsius (true) or Fahrenheit (false).bandanaEvent: Specify the client event used for toggling a bandana in your framework.
Clothes Temperatures (Config.ClothesTemperatures)
Controls how much warmth particular clothing categories provide. These decimal values are added to the ambient temperature.
Internal Data (Advance configuration)
Config.boneIDsToAnimation: Internally maps RedM Ped bone hashes to injury animations. It is currently unused as native MP_Ped runstyles aren’t completely network-synced yet, but serves as the backbone data for future sync modules.
