Medicine Items
Those items are meant to be accessible to anyone, to heal wounds or diseases. Properties:itemID: the id of the item, must be equal to the one you create in the items table in the databasehealProbability: this property contains all the diseases the item can heal along with the probability of success. Can work with as many diseases as you want.cureDuration: time after the cure will stop working and the symptoms will restart. It is a milliseconds value, if you want it to be permanent you can set its value to -1applyDuration: time it needs to apply the medicationhealthAmount: the amount of health it will give to the player after using the item.animationDict: the dict of the animation you want to use, if want to use a scenario set this to nilanimation: the name of the animation you want to use, if want to use a scenario set this to nilscenario: the scenario hash that you want to useallowedJobs: a list of jobs that are allowed to use this item, set this to nil or just delete it to make it usable for anyone.
