shared/config/hospitals.lua, this file allows you to define blips, locations, and NPC Doctors for automated treatments.
Properties
displayName: The name of the hospital location.showBlip:booleanto determine if the map blip should be visible.blipSprite: The hash of the sprite used on the map.coords: Centervector3coordinates of the hospital.radius: The radius dimension for the hospital zone.jobId: The society/company identifier (if usingsyn_societyormega_companies). Putnilif not needed.
NPC Doctor Properties
Located inside thenpc table:
enabled:booleanenabling the NPC at this location.jobs: A table of job IDs. If a player with any of these jobs is currently online, the NPC Doctor will be disabled.healCost: The deduction cost to heal a player.reviveCost: The deduction cost to revive an unconscious player.reviveTime: Treatment duration (in seconds) to revive.npcModel: The string model of the NPC ped (e.g.,'CS_DrMalcolmMacIntosh').coords&heading: Position and orientation of the NPC.range: The interaction distance.excludedDiseases: A table list of diseases this specific NPC cannot heal. (e.g.{'cold', 'malaria'})
