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Located in shared/config/transmission.lua, this dictates the passive spreading mechanics for infectious diseases.

Properties

  • enabled: Toggles the disease spreading system globally.
  • checkRate: The frequency (in seconds) the script checks the radius around an infected player.
    • Higher value = less frequent checks = potentially harder to get sick.
    • Lower value = more frequent checks = potentially easier to get sick.
  • checkRadius: Range (in meters) the disease can naturally ‘jump’ from an infected carrier to a healthy player.
  • clothesProtection: A table identifying wearable hashes (like Bandanas, Neckwear, and Masks) that offer a safety multiplier against infections.

Example Configuration